Colossal Order delves deep into what Maxis and EA once made so popular with a traditional city-building approach. Making comparisons between games is not always helpful, but in this case, it's difficult to ignore the tight relationship between Cities: Skylines and its SimCity inspiration. Is it too geeky to be excited about the use of zoning rules and policies in a city-building game? Proper zoning, room to grow, and the addition of policies and districts that let you plan out sensible city development make for a (mostly) bona fide experience in the virtual mayor's chair. Unlike the latest SimCity, which was far too fantastical to let me build cities that resembled those in the real world (size limitations and not being able to establish proper zoning districts drove me crazy), this Colossal Order production nails just enough of what is fun about running a municipality in the real world. Even though my real-world occupation as the mayor of a Canadian town means that I try to escape such things as budget meetings and zoning hearings when I play games, Cities: Skylines still managed to hook me due to its authenticity. See the end of the review for our thoughts. Editor's note: We have updated this review to reflect our experience with the Nintendo Switch version of Cities: Skylines.
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